Miroslav Bogdanovic

I'm a Postdoctoral Fellow at the University of Toronto, Vector Institute, and Acceleration Consortium. Previously, I was at the Max Planck Institute for Intelligent Systems and the University of Oxford.

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Publications

My research interests include precise and reactive robotic manipulation, learning from demonstration (BC) and reinforcement learning (RL), large-scale data generation in simulation and sim-to-real transfer, and the use of foundation models in robotics.

AnyPlace: Learning Generalized Object Placement for Robot Manipulation
Yuchi Zhao, Miroslav Bogdanovic, Chengyuan Luo, Steven Tohme, Kourosh Darvish, Alán Aspuru-Guzik, Florian Shkurti, Animesh Garg
CoRL, 2025
project page / PDF / arXiv / code

A two-stage approach for object placement, utilizing a vision-language model to identify local placement region, allowing pose-prediction module trained on purely synthetic, local-only data to generalize to the real world.

organa
ORGANA: A Robotic Assistant for Automated Chemistry Experimentation and Characterization
Kourosh Darvish, Marta Skreta, Yuchi Zhao, Naruki Yoshikawa, Sagnik Som, Miroslav Bogdanovic, Yang Cao, Han Hao, Haoping Xu, Alán Aspuru-Guzik, Animesh Garg, Florian Shkurti
Matter, 2025
project page / PDF / arXiv / video

An integrated system for chemistry lab automation that designs the experiment protocol through interaction with the user, then executes it using a fully automated robotics pipeline.

auto-domain
Automated Planning Domain Inference for Task and Motion Planning
Jinbang Huang, Allen Tao, Rozilyn Marco, Miroslav Bogdanovic, Jonathan Kelly, Florian Shkurti
ICRA, 2025
PDF / arXiv

A method for automatic inference of planning domains, allowing us to go from only a few demonstrations of a human doing the task to a robot solving new instances autonomously.

climb
CLIMB: Language-Guided Continual Learning for Task Planning with Iterative Model Building
Walker Byrnes, Miroslav Bogdanovic, Avi Balakirsky, Stephen Balakirsky, Animesh Garg
ICRA, 2025
project page / PDF / arXiv

A continual learning approach for task planning that solves a curriculum of tasks of increasing complexity, expanding and improving an internal logical world model as it does so.

Model-free Reinforcement Learning for Robust Locomotion using Demonstrations from Trajectory Optimization
Miroslav Bogdanovic, Majid Khadiv, Ludovic Righetti
Frontiers in Robotics and AI, 2022
project page / PDF / arXiv / video

A reinforcement-learning-based pipeline in simulation, allowing us to go from a single generated trajectory to robust dynamic behavior that can be directly deployed on a real robot.

variable_impedance
Learning Variable Impedance Control for Contact Sensitive Tasks
Miroslav Bogdanovic, Majid Khadiv, Ludovic Righetti
RA-L, 2020
PDF / arXiv / video

Learning adaptive impedance control policies and showing how they improve robustness and performance in contact-sensitive tasks.

trifinger
An Open-Source Robot for Learning Dexterity
Manuel Wüthrich, Felix Widmaier, Felix Grimminger, Joel Akpo, Shruti Joshi, Vaibhav Agrawal, Bilal Hammoud, Majid Khadiv, Miroslav Bogdanovic, Vincent Berenz, Julian Viereck, Maximilien Naveau, Ludovic Righetti, Bernhard Schölkopf, Stefan Bauer
CoRL, 2020
project page / PDF / arXiv / video

An open-source robotic platform designed specifically for learning and evaluating dexterous manipulation skills.

exploration
Learning to Explore in Motion and Interaction Tasks
Miroslav Bogdanovic, Ludovic Righetti
IROS, 2019
PDF / arXiv / video

Continuous learning of exploration strategies through solving a curriculum of motion and interaction tasks of increasing complexity.

grasp_forces
Leveraging Contact Forces for Learning to Grasp
Hamza Merzić, Miroslav Bogdanovic, Daniel Kappler, Ludovic Righetti, Jeannette Bohg
ICRA, 2019
PDF / arXiv / video

Using contact force information to improve robotic grasping performance through a learning-based approach.

apprenticeship
Deep Apprenticeship Learning for Playing Video Games
Miroslav Bogdanovic, Dejan Markovikj, Misha Denil, Nando De Freitas
AAAI Workshop, 2015
PDF

Applying apprenticeship learning to training policies for playing Atari games based on expert demonstrations.


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